Effectiveness Of Pjbl-Based Steam Learning Model On Students' Creativity Mis Al Islam Bengkulu

Authors

  • Della UIN Fatmawati Sukarno
  • Sofi Anjelita UIN Fatmawati Sukarno
  • Andre Taulani Sandi Andariwanii UIN Fatmawati Sukarno
  • Dalima Septiria STIESNU Bengkulu

DOI:

https://doi.org/10.59944/amorti.v4i3.1086

Keywords:

STEAM, Project-Based Learning (PjBL), student creativity, elementary school, project-based learning.

Abstract

This study aims to determine the effectiveness of the STEAM (Science, Technology, Engineering, Art, and Mathematics) learning model based on Project-Based Learning (PjBL) on the creativity of fifth-grade students at MIS Al Islam Bengkulu. The study was motivated by the students' low level of creativity during the learning process, characterized by a lack of confidence in expressing ideas, low participation, and limited opportunities for creative expression. A quantitative approach was employed using a quasi-experimental method with a Nonequivalent Control Group Design. The sample consisted of two classes totaling 50 students: Class V-A served as the experimental group receiving STEAM-PjBL instruction, while Class V-B served as the control group receiving conventional instruction. Data collection techniques included tests (pre-test and post-test), observation, and documentation. Data analysis involved normality tests, homogeneity tests, independent t-tests, and N-Gain calculations. The results showed that the experimental group achieved an average post-test creativity score of 83.4, compared to 70.6 for the control group; the significance value of p = 0.001 (<0.05) indicated a significant difference. N-Gain analysis revealed a creativity improvement of 0.60 in the experimental group (moderate-to-high category), whereas the control group showed an improvement of 0.23 (low-to-moderate category). Observations also indicated high levels of student engagement in discussions, project design, and the presentation of results. Thus, it can be concluded that the STEAM learning model based on Project-Based Learning (PjBL) is effective in enhancing student creativity at MIS Al Islam Bengkulu.

References

Alabbasi, A. M. A., Paek, S. H., Kim, D., & Cramond, B. (2022). What do educators need to know about the Torrance Tests of Creative Thinking: A comprehensive review. Frontiers in Psychology, 13, 1000385. DOI: https://doi.org/10.3389/fpsyg.2022.1000385

Astuti, M. L. (2025). Peran kecakapan 6C dalam pembelajaran abad ke-21 untuk siswa sekolah dasar. DIDAKTIKA: Jurnal Pendidikan Sekolah Dasar, 7(2). https://doi.org/10.21831/didaktika.v7i2.80220

Bun-aran, C., & Prasertsang, P. (2024). Creative Development of 4th Graders by Using a Set of Learning Management Activities Based on the STEAM Concept. International Journal of STEM Education for Sustainability. https://journal.gmpionline.com/index.php/ijses/article/view/384

Creswell, J. W., & Creswell, J. D. (2018). Research design: Qualitative, quantitative, and mixed methods approaches (5th ed.). Sage Publications.

Ferianto, A. E., Suprapto, N., & Suryanti. (2024). Implementasi pendekatan STEAM terhadap peningkatan kemampuan berpikir kritis dan kreativitas siswa sekolah dasar. Pendas: Jurnal Ilmiah Pendidikan Dasar, 9(4). https://doi.org/10.23969/jp.v9i04.19921

Irdalisa, I., et al. (2024). Project-Based Learning on STEAM-Based Student’s Worksheet with Ecoprint Technique: Effects on Student Scientific Reasoning and Creativity. Jurnal Inovasi Pendidikan IPA, 10(2), 222–236.: https://journal.uny.ac.id/index.php/jipi/article/view/77676

Khawani, A., & Rahmadana, J. (2023). Penerapan model pembelajaran inovatif abad 21 pada pembelajaran tematik untuk menumbuhkan kreatifitas peserta didik di sekolah dasar. Jurnal Basicedu, 7(1), 231–240. https://doi.org/10.31004/basicedu.v7i1.4280

Munandar, U. (2014). Pengembangan kreativitas anak berbakat. Jakarta: Rineka Cipta.

Muzaini, M. C., et al. (2024). Effectiveness of STEAM-Integrated Project-Based Learning to Improve Creative and Collaborative Thinking Skills of Elementary School Students. Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah.: https://jurnal.uin-antasari.ac.id/index.php/adzka/article/view/13749

Nadhiroh, S. U. (2022). Kemampuan Berpikir Kreatif dalam Pembelajaran Matematika berdasarkan Aspek Munandar. Journal of Education and Teaching (JET), 4(1), 98–109. https://doi.org/10.51454/jet.v4i1.135

Perignat, E., & Katz-Buonincontro, J. (2019). STEAM in practice and research: An integrative literature review. Thinking Skills and Creativity. https://doi.org/10.1016/j.tsc.2018.10.002

Rahman, A., Jana, N., & Asdar. (2025). Pengaruh penerapan model Project Based Learning (PJBL) terintegrasi STEAM (Science, Technology, Engineering, Art, and Mathematics) terhadap kreativitas siswa. Issues in Mathematics Education (IMED), 9(1). https://doi.org/10.35580/imed.v9i1.5533

Rohimah, S., & Sari, I. P. (2023). Peran guru dalam mengembangkan kreativitas belajar siswa pada pembelajaran di sekolah dasar. Jurnal Basicedu, 7(3), 1695–1703. https://jbasic.org/index.php/basicedu

Sari, D. P., Nurhayati, & Kurniawan, A. (2023). Pengaruh model Project Based Learning terhadap kreativitas dan hasil belajar siswa sekolah dasar. Jurnal Cakrawala Pendas, 9(2), 451–462. https://doi.org/10.31949/jcp.v9i2.6215

Sugiyono. (2020). Metode penelitian kuantitatif, kualitatif, dan R&D. Bandung: Alfabeta.

Wahyudi, A. B. E., Salimi, M., Hidayah, R., Zainnuri, H., & Fajari, L. E. W. (2024). The Improvement of Students’ Creative and Collaborative Thinking Skills by Applying STEAM-Integrated Project-Based Learning. Jurnal Iqra’: Kajian Ilmu Pendidikan, 9(1), 16–29.

https://doi.org/10.25217/ji.v9i1.4438

Downloads

Published

2025-05-06

How to Cite

Della, Sofi Anjelita, Andariwanii, A. T. S. ., & Dalima Septiria. (2025). Effectiveness Of Pjbl-Based Steam Learning Model On Students’ Creativity Mis Al Islam Bengkulu. Amorti: Jurnal Studi Islam Interdisipliner, 4(3), 278–285. https://doi.org/10.59944/amorti.v4i3.1086